Luke Thomas

Professional full-stack software developer

Passionate about building scalable and maintainable applications with modern technologies, always eager to learn and embrace new challenges.

Where I've Worked

SDE I @ Amazon Web Services

Aug 2020 – Feb 2024

Seattle, WA

  • Led our team's region-expansion efforts for classified data centers, involving contracts worth billions of dollars
  • Developed within an 8+ microservice architecture using Apache Spark, AWS Lambda, DynamoDB, S3, and other services to aggregate petabytes of AWS billing data
  • Optimized system inefficiencies resulting in over $45k/month infrastructure cost reduction
  • Mentored interns and new-hires, and authored technical documents that led to multiple high-value deliverables

University of California, San Diego

2015-2020

B.S. Computer Engineering

GPA: 3.907 (upper division)

Featured Projects

Gluttony

Godot game written in GDScript, connects to Firebase for leaderboard integration. Used open-source Krita to create textures.

krita-tilemaps

Krita plugin for creating symmetrical tilemaps, written in Python. Edit only 5 tiles to have a completed tilemap.

HighTide

Godot tech demo written in C# combining dual-grid tilemaps with procedural terrain generation. Additionally, has working peer-to-peer multiplayer.